Here is a repository for all the content I come up with that is related to Dungeon Crawl Classics (DCC) RPG.
Tower of the Stargazer - I modified the LotFP module, Tower of the Stargazer, to use the DCC system. I also made it significantly more deadly in order to use it as a zero-level funnel. This play report includes the changes and additions I made to the module.
Sailors on the Starless Sea - I ran Sailors with modifications to make it fit better into the world of Hubris.
Yon Mutant Ape People - Another version of the Yon race, this time for DCC RPG! Follows the standard DCC RPG class format. These Ape People mutate when they are the target of magical attacks. The mutations are random and weird.
Hobgoblin - Traditional Dungeons and Dragons Hobgoblins don't do anything for me. They also don't follow mythology at all. So I borrowed the Moss Dwarf class from the super-excellent publication, Wormskin, and modified it to be a class for Dungeon Crawl Classics.
Moss Dwarf - With permission from Gavin Norman, I converted the Moss Dwarf class from the Wormwood series of RPG supplements.
Wizards and Magic - My thoughts on magic and how it is used and addressed in Dungeon Crawl Classics, particularly in regards to the Wizard. This includes a simple rule change that makes Wizards spell-casting ability a little bit more versatile and more in-line with Appendix N.
Giant Snail Part One - For whatever reason, giant snails don't seem to have any representation in fantasy gaming!
Giant Snail Part Two - Part two is the final product of my quest to create a giant snail monster for DCC RPG
Cybernetic Implants - My thoughts and ideas about using cybernetics in DCC/MCC RPG games.
Science Fiction and DCC RPG - Spitballin' ideas for DCC/MCC.
Play Report
Tower of the Stargazer - I modified the LotFP module, Tower of the Stargazer, to use the DCC system. I also made it significantly more deadly in order to use it as a zero-level funnel. This play report includes the changes and additions I made to the module.
Sailors on the Starless Sea - I ran Sailors with modifications to make it fit better into the world of Hubris.
Classes
Cyborg - Several cyborg-type classes have been made for DCC/MCC but I haven't found any that I like, so I made my own.Yon Mutant Ape People - Another version of the Yon race, this time for DCC RPG! Follows the standard DCC RPG class format. These Ape People mutate when they are the target of magical attacks. The mutations are random and weird.
Hobgoblin - Traditional Dungeons and Dragons Hobgoblins don't do anything for me. They also don't follow mythology at all. So I borrowed the Moss Dwarf class from the super-excellent publication, Wormskin, and modified it to be a class for Dungeon Crawl Classics.
Moss Dwarf - With permission from Gavin Norman, I converted the Moss Dwarf class from the Wormwood series of RPG supplements.
Magic
Wizards and Magic - My thoughts on magic and how it is used and addressed in Dungeon Crawl Classics, particularly in regards to the Wizard. This includes a simple rule change that makes Wizards spell-casting ability a little bit more versatile and more in-line with Appendix N.
Monsters
Giant Snail Part One - For whatever reason, giant snails don't seem to have any representation in fantasy gaming!
Giant Snail Part Two - Part two is the final product of my quest to create a giant snail monster for DCC RPG
Technology
Cybernetic Implants - My thoughts and ideas about using cybernetics in DCC/MCC RPG games.
Various Things
Science Fiction and DCC RPG - Spitballin' ideas for DCC/MCC.
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