Moss Dwarf!
Inspired by the
Moss Dwarf class found in Wormskin vol 1, by Norman and Gorgonmilk
*used with permission
Booyah! The Moss Dwarf of Strathos are short, squat
humanoids with brown wrinkly skin, long stringy green hair and beards, and
often covered with all manner of moss, mold,
and fungus. They typically forgo
wearing clothes apart from a loin cloth, and never cut or crop their hair or
beards, which are also tangled with creeping plants, and maybe a bird's nest or
two. Moss Dwarfs live for centuries; when they die, their bodies quickly rot
away like fallen tree trunks, forming a rich compost. Moss Dwarf prefer to live
in the darkest parts of the forest or underground in shallow, natural caves.
Zero
level characters are rolled up as any other character. Moss Dwarf backgrounds
replace those of the Elf on the background table. Starting coin, however is
only 5d6 copper pieces. On the plus side, Moss Dwarf weapons and armor (as
found in Wormskin vol.1) are half the price of their regular equivalents.
Moss
Dwarf backgrounds replace numbers 29-38 on the DCC background table.
Roll
|
Occupation
|
Trained
Weapon
|
Trade
Goods
|
29
|
Forester
|
Staff
|
Herbs,
1 lbs
|
30,
31
|
Artisan
|
Trowel
|
Clay,
3 lbs
|
32,
33
|
Farmer,
Mushroom
|
Shovel
|
Mushrooms,
8 oz
|
34,
35
|
Rancher,
Worms
|
Hoe
|
Compost,
10 lbs sack
|
36,
37
|
Birdwatcher
|
Net
|
Loyal
songbird
|
38,
39
|
Assistant
Brewer
|
Large
Paddle
|
Gallon
of beer
|
Here
is what you can do...
- You can see in the
dark! Up to 60 feet.
- You can speak the
Moss Dwarf language, which is squelchy and wet and dank sounding.
- You as a Moss Dwarf
can attempt to identify animals, monsters, or other beings native to Strathos
as a Trained Skill.
- You are
invulnerable to harmful fungal poisons/infections and spores.
- You are, however,
have a curious vulnerability to metal. You suffer a -1 penalty to hit your
opponent when wielding a metal weapon, and a -1 penalty to Armor Class
(AC) when wearing metal armor. Moss Dwarf do make their own armor out of
plant and animal materials, and weapons of wood and stone.
- Weapon Training:
While fighting isn't usually a Moss Dwarfs first choice of action, living
in wilderness areas gives them cause to defend themselves. You are trained
in the following weapons; blackjack, blowgun, club, stone axe, sling,
spear, and staff.
- Hit Points: A Moss
Dwarf gains 1d6 Hit Points each level.
At
first level, roll on the Talent Tree table to determine your Moss Dwarf
Talent. Talents can be thought of as natural magical powers innate to each Moss
Dwarf. Each Talent Tree has a total of four Ranks before it is mastered. The
talent you roll at first level is permanent and cannot be changed. At
each subsequent level, you have the choice of rolling again on the Talent Tree
table to start an additional Talent Tree at Rank One, or you may increase a
currently known Talent Tree by one Rank. Talents of any particular tree must be learned in order.
Note: In the source material, Talents are called Knacks. I've changed the terminology in this particular case because in this version of the class, there is no upper limit as to how many talents a Moss Dwarf character can have, unlike the source material.
Level
|
Attack
Bonus
|
Crit
Die/Table
|
Action
Dice
|
Reflex
|
Fortitude
|
Willpower
|
1
|
+1
|
D6/III
|
d20
|
+1
|
+1
|
+1
|
2
|
+1
|
D6/III
|
d20
|
+1
|
+1
|
+1
|
3
|
+2
|
D8/III
|
d20
|
+1
|
+2
|
+1
|
4
|
+2
|
D8/III
|
d20
|
+2
|
+2
|
+2
|
5
|
+3
|
D10/III
|
d20
|
+2
|
+3
|
+2
|
6
|
+3
|
D10/III
|
d20+d14
|
+2
|
+4
|
+2
|
7
|
+4
|
D12/III
|
d20+d16
|
+3
|
+4
|
+3
|
8
|
+5
|
D12/III
|
d20+d20
|
+3
|
+5
|
+3
|
9
|
+6
|
D14/III
|
d20+d20
|
+3
|
+5
|
+3
|
10
|
+7
|
D14/III
|
d20+d20
|
+4
|
+6
|
+4
|
Particular
Talents are unchanged from Wormskin vol. 1 (where they are referred to as Knacks), so to see those, you should
definitely purchase at least volume 1 of the series. Once you have that,
though, you'll probably buy the rest of them (like I did).
Unlike
other classes, Moss Dwarf titles are based on Talents mastered, instead of
level attained. Those titles include the following; Critter Friend, Lock Siren,
True Sniffer, Pouch Filcher, Root Summoner, String Charmer, Timber Listener ,
Master Fermentor.
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