Each of the classes I've posted on this blog has something in common; they receive abilities as they level up.
I added that feature to each class because, lets face it, standard classes in LotFP are lackluster and boring. However, that dullness serves a purpose; to keep the game gritty, keep the players on their toes, and to avoid the super heroics of other similar games.
I lost sight of all that, especially the third one.
So I've been thinking; I don't want to completely get rid of level up abilities. I also don't want to turn the game into a bloated feat-fest of super heroes who can never die.
So I came up with the following;
If your character class has level up abilities, you only gain an ability on a 1 in 20 die roll. This is cumulative, so that the higher in level you go, the better the chance of getting something cool. The reasons for this are as follows:
I will be including this in the Strathos player's guide I've been writing.
I added that feature to each class because, lets face it, standard classes in LotFP are lackluster and boring. However, that dullness serves a purpose; to keep the game gritty, keep the players on their toes, and to avoid the super heroics of other similar games.
I lost sight of all that, especially the third one.
So I've been thinking; I don't want to completely get rid of level up abilities. I also don't want to turn the game into a bloated feat-fest of super heroes who can never die.
So I came up with the following;
If your character class has level up abilities, you only gain an ability on a 1 in 20 die roll. This is cumulative, so that the higher in level you go, the better the chance of getting something cool. The reasons for this are as follows:
- To reward the players for surviving.
- To keep cool, special abilities without overpowering the game mechanics.
- To keep things gritty.
- To help differentiate characters from each other.
I will be including this in the Strathos player's guide I've been writing.
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