The original is at Trollsmyth's page here.
It's a wonderful rule and I've incorporated it into LotFP games in the past. I wrote a previous post about shields and armor, with different shield sizes and materials. Wood can be sacrificed once, metal can be sacrificed twice. I am thinking about changing that though. Both can be sacrificed once, but metal shields give a bonus of +2 melee AC and +2 ranged AC, as opposed to the +1/+2 of a wood shield. The idea being that a metal shield will allow fewer things to go through; much like leather armor and plate armor cover the same amount of body area, but the material of plate gives it a much higher armor class.
Anyway, back to Shields Shall be Splintered...
Looking through the comments though, I got some ideas.
So, to address the first point, allow armor to be sacrificed. That helps to get rid of the armor the player character has had for the last 10 years of game time through hundreds of battles and a half dozen levels. It makes armor more than just an after thought, same as it does for the shield.
The second point, is simple; GM fiat. That's the GM's job after all; to adjudicate situations. In the aforementioned example, I would say no, you can't sacrifice your shield or armor to block that attack.
Third point is the trickiest and least likely to be incorporated; just an idea I'm bouncing in my head. Instead of simply blocking damage, a shield or armor can be sacrificed to turn a critical hit into a regular hit. This would not be applicable to sneak attacks or backstabs, as the person being attacked is surprised.
It's a wonderful rule and I've incorporated it into LotFP games in the past. I wrote a previous post about shields and armor, with different shield sizes and materials. Wood can be sacrificed once, metal can be sacrificed twice. I am thinking about changing that though. Both can be sacrificed once, but metal shields give a bonus of +2 melee AC and +2 ranged AC, as opposed to the +1/+2 of a wood shield. The idea being that a metal shield will allow fewer things to go through; much like leather armor and plate armor cover the same amount of body area, but the material of plate gives it a much higher armor class.
Anyway, back to Shields Shall be Splintered...
Looking through the comments though, I got some ideas.
- Why can't armor be sacrificed in the same way?
- Can you use the rule to block damage from any attack? Like a giant throwing a huge boulder that would realistically squish you completely?
- Since the shield already adds to your AC, why should it also block damage?
So, to address the first point, allow armor to be sacrificed. That helps to get rid of the armor the player character has had for the last 10 years of game time through hundreds of battles and a half dozen levels. It makes armor more than just an after thought, same as it does for the shield.
The second point, is simple; GM fiat. That's the GM's job after all; to adjudicate situations. In the aforementioned example, I would say no, you can't sacrifice your shield or armor to block that attack.
Third point is the trickiest and least likely to be incorporated; just an idea I'm bouncing in my head. Instead of simply blocking damage, a shield or armor can be sacrificed to turn a critical hit into a regular hit. This would not be applicable to sneak attacks or backstabs, as the person being attacked is surprised.
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