In the previous post I mentioned that I had to create several new playable races for Castles and Crusades. Well, here they are if anyone wants to use them.
As I said before, the race descriptions are based off of those from Palladium Fantasy.
Roll the standard 3D6 for attributes. I always let my players reroll ones.
Goblin
Modifiers: +1 Dexterity, -1 Strength
Racial Traits and Abilities:
Animal Empathy: Goblins can read the emotions of animals. They can not conversate with them, though.
Combat Expertise: When fighting against Gnomes and Halflings, Goblins enjoy a bonus of +1 to hit against AC.
Dark Vision: 120 feet – can see in total darkness, but needs 1 round for eyes to adjust.
Hearing: Goblins receive a bonus of +1 to listening based checks.
Size: Height is 3 feet plus D12 inches, Weight is 60 + 5D8 pounds
Goblins are short and skinny with spindly arms and legs, pencil necks, skin colors that range from yellow and light green to brown and dark green, and hair that is either black, dark brown, or deep red. Eyes are large and ears are pointed. Teeth are sharp and pointy.
Kobold
Modifiers: +1 Constitution, -1 Dexterity
Racial Traits and Abilities:
Racial Animosity: -2 on Charisma checks when dealing with Humans, Elves, Halflings, and Gnomes.
Darkvision: 120 feet – can see in total darkness, but needs 1 round for eyes to adjust.
Underground Direction: Can sense approximate depth underground without needing an attribute check.
Fearless: +2 to savings throws vs Fear.
Resistant to Poison (Constitution) +2 to savings throws vs Poison.
Movement: 20 feet per round
Size: Height is 3 feet plus D12 inches, Weight is 70 + 5D8 pounds
Kobolds are short, thin, with leathery skin that is dark muddy brown or red. They often go bald on the top of their heads and do not grow facial or body hair. What hair they do have is white. Their eyes are yellow or red, and their teeth are sharp and pointed.
Orc
Modifiers: +2 Strength, +1 Constitution, -2 Intelligence, -1 Charisma
Racial Traits and Abilities:
Twilight Vision: Able to see clearly and in color for 1 mile under starlight or moonlight.
Sense of Smell: Detect the presence (but not location) of creatures within 30 feet, or 60 feet if upwind. Strong scents can be picked up at twice that range, and Exceptionally strong scents at three times the range. Provides a bonus of +2 to Track if a Ranger.
Martial Prowess: +2 to AC when not wearing armor. The Orc does not receive this bonus if wearing armor of any kind.
Resistance to Disease: +2 to save vs Disease
Size: Height is 5 feet plus D20 inches, Weight is 130 + D100 pounds
Orcs are broad shouldered, muscular, with sharp teeth and small tusks coming up from the lower jaw. Their noses are flat and pig-like, with long tongues used to wet the nose to improve their sense of smell. Skin colors range from dark green and dark brown to black, with thick black hair.
Troglodyte
Modifiers: +1 Charisma, -1 Wisdom
Racial Traits and Abilities:
Fearless: Troglodytes are naturally inquisitive and confident. +2 vs Fear.
Twilight Vision: Able to see clearly and in color for 1 mile under starlight or moonlight.
Resistant: +1 to all Constitution-based Savings throws.
Spot Hidden Doors: Troglodytes natural curiousity gives them a +1 bonus to find hidden doors.
Empathy: Troglodytes are the most liked of the Goblinoid races, and receive a +1 to Charisma checks when dealing with Goblinoids, and no negative modifier when dealing with other races.
Size: Height is 4 feet plus D12 inches, Weight is 130 + D100 pounds
Troglodytes are broad shouldered, with pale waxy skin, large dark brown eyes, flabby bodies and heads that vaguely resemble Salamanders or Newts. They are generally friendly, trusting, and curious. They like to eat well and party hard.
Hobgoblin
Modifiers: +2 Wisdom, -1 Charisma, -1 Constitution
Racial Traits and Abilities:
Enhanced Senses: Vision is exceptional, and large ears provide a +2 bonus to checks involving listening and sound.
Twilight Vision: Able to see clearly and in color for 1 mile under starlight or moonlight.
Charm Resistance: Hobgoblins are resistant to spells that Charm or cause Sleep: +10 to save
Spot Hidden Doors: Hobgoblins receive a +2 bonus when searching for hidden doors/compartments.
Movement: 30 feet per round
Size: Height is 4 feet plus D12 inches, Weight is 90 + 6D10 pounds
Hobgoblins resemble their goblin cousins, but are taller and have comically over-sized ears. Hobgoblins are notoriously hard to get along with; gruff, arrogant, pompous.
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