Sunday, July 9, 2017

Hobgoblin DCC character class!

Holy smokes! This is not the hobgoblin you were expecting. In fact, it isn't a hobgoblin at all in the classical Dungeons and Dragons sense.

See, I feel like the DnD hobgoblin, in all it iterations, wasn't much like the hobgoblins from mythology. That being said, making a class identical to mythology isn't up my alley, as there are different interpretations and legends. So I came up with a backstory I like, and stole ideas from others, and built the class off of one made by someone much better at this than me.

I originally wanted to include the Moss Dwarf class from the EXCELLENT Wormskin volume 1, which you should buy both the .pdf and dead tree version. And then when you realize how great it is, buy the next 5 volumes.

Anyway, the Moss Dwarf has too clumsy a name for me, and I'm not using the Dolmenwood setting, and I'm using DCC RPG not Basic DnD, and so on...

So I adapted the Moss Dwarf for DCC RPG and for my game!

Since Wormskin is awesome and I respect its creators, I'm not going to reprint anything found in that product. That would not be cool at all.

Hobgoblin class for Dungeon Crawl Classics

So you're a...

Hobgoblin!

Booyah! The hobgoblins of Strathos are short, squat humanoids with brown wrinkly skin, often covered with moss, mold, fungus, and lichens. They typically forgo wearing clothes apart from a loin cloth, and never cut or crop their hair or beards, which are also tangled with creeping plants, and maybe a bird's nest or two. Hobgoblins live for centuries; when they die, their bodies quickly rot away like fallen tree trunks, forming a rich compost. Hobgoblins prefer to live in the darkest parts of the forest or underground in shallow, natural caves.

Here is what you can do...

You can see in the dark! Up to 60 feet.

You can speak the Hobgoblin language, which is squelchy and wet and dank sounding.

You as a Hobgoblin can attempt to identify animals, monsters, or other beings native to Strathos as a Trained Skill.

You are invulnerable to harmful fungal poisons/infections and spores.

You are, however, vulnerable to metal. You suffer a -1 penalty to hit your opponent when wielding a metal weapon, and a -1 penalty to Armor Class (AC) when wearing metal armor. Hobgoblins do make their own armor out of plant and animal materials, and weapons of wood and stone.

At first level, roll on the Talent Tree table to determine your hobgoblin Talent. Talents can be thought of as natural magical powers innate to Hobgoblins. Each Talent Tree has a total of four Ranks before it is mastered. The talent you roll at first level is permanent and cannot be changed. At each subsequent level, you have the choice of rolling again on the Talent Tree table to start an additional Talent Tree at Rank One, or you may increase a currently known Talent Tree by one Rank. 


Level
Attack Bonus
Crit Die/Table
Action Dice
Reflex
Fortitude
Willpower
1
+1
D6/III
d20
+1
+1
+1
2
+1
D6/III
d20
+1
+1
+1
3
+2
D8/III
d20
+1
+2
+1
4
+2
D8/III
d20
+2
+2
+2
5
+3
D10/III
d20
+2
+3
+2
6
+3
D10/III
d20+d14
+2
+4
+2
7
+4
D12/III
d20+d16
+3
+4
+3
8
+5
D12/III
d20+d20
+3
+5
+3
9
+6
D14/III
d20+d20
+3
+5
+3
10
+7
D14/III
d20+d20
+4
+6
+4

 
The Talent list is the same as that found in Wormskin, with nary a change at all, so I will not show that here. The main difference is that Talents are rolled every time you go up a level, which gives a DCC character the opportunity to have many minor powers, or master one or two Talent Trees with a couple of minor powers from other trees.

Now if only I could find some mini's to represent them.